Introducing OpenGarage: an Open-Source WiFi Garage Door Opener

News and Updates

  • We’ve recently found a technical issue with Blynk’s QR code scan feature that makes the Blynk app not work properly on some iOS devices. The symptom is that the app can receive push notifications but the distance value, read count, and LCD widget are not updating. Please check this forum post for solutions. This seems to only affect iOS devices.
  • OpenGarage User Manual (PDF) is available on Github.
  • OpenGarage Firmware 1.0.4 API document is available on Github.
  • Blynk connection issue: recently Blynk updated their cloud server, causing Blynk app to not be able to communicate with OpenGarage. The solution is to update OpenGarage firmware to 1.0.4.
  • Reboot cycle issue: we’ve found a few reports of ‘reboot cycle’ where the controller continuously reboots. This issue has finally been sorted out. The solution is to reflash the firmware using a microUSB cable.


Today I am very excited to introduce you to OpenGarage — an open-source, universal garage door opener built using the ESP8266 WiFi chip and the Blynk app. I’ve wanted to finish this project for a while, as there have been multiple occasions where I left the house in a hurry and forgot to close my garage door, or locked myself out of the house, or had to let a friend or handyman in while I was away. Having a WiFi-based garage door opener (which I can access remotely using my mobile phone) would be super convenient. Recently as I started learning about ESP8266, I found it to be the perfect platform to help me complete this project.

A quick note: this blog post is temporarily the main landing page of opengarage.io. A more professional-looking site is under construction and should be ready soon. Also, the first production run has been ordered, and they should be ready to ship in 2 weeks of time. If you are interested in OpenGarage, you can place your order at rayshobby.net/cart/og.

Here is a video introduction that gives you a quick walk-through:

Here are some head shots of the OpenGarage controller:

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I made the prototype version using a 3D printed case, and the final version using an off-the-shelf case with custom cutouts. Two pictures of the circuit board are shown on the right above. With OpenGarage, I can now check my garage door status wherever I am, open or close the door remotely, and check the record of recent events through the log and history graph. The controller supports a built-in web interface with embedded HTMLs, and remote access through the Blynk app. The built-in interface is used for local access and changing configuration/settings, while the Blynk app is used for remote monitoring and control.

Hardware-wise, it’s really simple. It consists of:

  • an ESP8266 (WROOM-2) WiFi chip;
  • an ultrasonic distance sensor (HC-SR04);
  • a relay (for triggering garage door actions);
  • a pushbutton and indicator LED;
  • a microUSB connector and CH340G USB-serial chip.

Mounting. The controller is typically mounted to the ceiling at the garage, with the distance sensor facing down. When the garage door is closed, it reads the distance to the ground, or the top of your car if you’ve parked in the garage. When the door opens and comes up, the sensor reads the distance to the door, which is a much smaller value. So by checking the distance value, it can tell if the door is open or closed. The distance value can also tell you if your car is parked in the garage or not, which is an additional benefit that can be useful at times.

For roll-up garage doors, the ceiling mount would not work. Instead, you can mount it to the side of the door, with the sensor facing the outside. This way the logic is reversed: if the distance reading is small, it means the door is closed, and vice versa.

Interfacing with Garage Door System. OpenGarage uses a relay to simulate door button clicks. For most garage door systems, you can simply connect the two wires from the OpenGarage controller to where you would normally insert your door button wires into. The only exception is the most recent Security+ 2.0 systems, which come with a yellow learn button and antenna. These openers use secure door button codes, but you can still interface with them through a compatible door button.

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Alternatively, you can take apart an existing garage door remote, solder two wires to the button, and connect these two wires to OpenGarage. This way, the relay clicks simulate pressing the button on the remote. As long as you have a remote that works with your garage door system, this approach would always work.


Web Interface and Blynk App. The controller has a built-in web interface with embedded HTMLs, implemented using JQuery Mobile. It’s used for WiFi setup, local access (directly using IP) and changing configurations/settings. The controller also supports remote access through the Blynk app, which is a cloud-based service that’s really easy to use. Before proceeding, it’s recommended that you install the Blynk app, create an account, log in, and scan the OpenGarage app QR code to replicate the project inside Blynk. Then go to the project settings and copy the authorization token (32-digit hex code). This way, immediately after the setup step, you can use Blynk to access OpenGarage.

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Initial Software Setup. OpenGarage is powered by a microUSB cable. At factory default settings, it boots into Access Point (AP) mode, creating an open WiFi network named OG_xxxxxx (where xxxxxx is the last 6 digits of MAC). Use your phone or a computer to connect to this network, and then open a browser and type in 192.168.4.1 to access the AP homepage. You will see a list of nearby WiFi networks scanned by the controller. Select (or manually type in) the ssid, input the password, and paste the Blynk token (if you don’t have it, just leave it empty). Then click on ‘Connect’. The controller will go into AP+STA mode, attempt to connect to your router, and report back its assigned IP address.

Once connected, it will reboot into STA-only mode. At this point, switch your phone back to your home WiFi, and click the redirect button (or manually type in the assigned IP) to access the device homepage.

LED and Button Functions. The LED serves mainly as an indicator: in AP mode, the LED blinks rapidly; and in station mode, the LED blinks briefly when the controller reads the distance sensor, which is once every few seconds (configurable). The button (connected to GPIO0) has the following functions: a short click triggers a relay click; and a long press triggers a factory reset (see below). The button can also be used to enter bootloading mode: if the button is pressed when the controller is powered on, ESP8266 will enter bootloading mode. This is useful if you want to upload a firmware through USB (instead of using OTA update).

Reset to Factory Default. At any point, you can press and hold the pushbutton for 5 seconds or more until the LED stays on, then release the button to reset the controller back to factory default.

Built-in Web Interface. At the homepage you can check the distance readings, door status, and a read count value which increments every few seconds as the controller reads the distance sensor. The read count is basically a ‘heart beat’ that indicates if the controller is communicating with your browser or not. You can trigger a button click or reboot the controller. These actions are protected by a device key, which is by default opendoor.

Click the Options button to open the ‘Edit Options’ page. Most of these are pretty obvious. The one you may need to tweak is the distance threshold, which the controller uses to tell if a door is open or closed. Basically, measure the distance from the sensor to the door (when it’s fully open), and that to your car, and pick a value in between the two. The settings are all saved in a configuration file in the flash memory, so they won’t get lost when the power is down.

At the homepage, click the Log button to open the log page. There you can see the list of recent events. The homepage also shows the current firmware version. Next to the version number is an ‘Update’ button, which allows you to upload a new firmware through the web interface (thanks to the OTA update feature available to ESP8266).

Blynk App. For remote access, the Blynk app is really easy to use. Once you’ve set a token, OpenGarage will communicate with Blynk’s cloud server and report its status. Like the built-in web interface, the app allows you to check distance readings, door status, and trigger a button click. Additionally, it provides a history graph that visualizes previous events, and push notifications when the door opens or closes (note that Blynk limits push notifications to no more than one per minute).


Resources and Technical Details

I’ve published the hardware design files and firmware code in Github. Those who are interested in the technical details can go to:

to find out all the low-level details. These include the circuit schematic and PCB (in EagleCAD format), 3D model of the enclosure, OpenGarage Arduino library, and instructions to compile the firmware. If you are interested in modifying the 3D printable enclosure, go to tinkercad.com, log in, and search for ‘OpenGarage’ and you should find the 3D model I created there.

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If you want to extend the functionalities of OpenGarage, there are several spare pins which are mapped out on the PCB for adding additional sensors etc.

Overall it has been a very pleasant experience using ESP8266 for this project. It’s inexpensive, powerful, and has active community support. I can’t think of any reason why not to use it for all my future projects 🙂

If you are interested in buying OpenGarage, you can place your order at rayshobby.net/cart/og.


FAQ

Q: How do I update OpenGarage firmware?
A: Compiled firmwares are all released on
OpenGarage github. For example, here is the direct link to firmware 1.0.4:
https://github.com/OpenGarage/OpenGarage-Firmware/raw/master/Compiled/og_1.0.4.bin
Before proceeding, note that once a new firmware is uploaded, the log will be erased, so keep a copy of the log if you need.

  • Use the web interface to update firmware (click the ‘Update’ button at the bottom of the homepage or Options page).
  • If the built-in web interface is not responding, do a factory reset (i.e. pressing the button for 5 seconds or more), then follow the setup steps but leave the cloud token empty (to avoid any potential Blynk connection issues). Once firmware is updated, go to the Options page and put in the Blynk token, make sure the Accessibility is set to ‘Direct IP + Cloud’.
  • If neither of the above work, you can use a USB cable to flash a new firmware (see instructions below).

After updating firmware, check the bottom of the homepage and make sure the firmware version is correct.



Q: How do I reflash the firmware using a microUSB cable?
A: In the event that the controller cannot boot correctly (such that you can’t have access to over-the-air update), you can reflash the firmware via a microUSB cable.

Step 1: Driver. Depending on your operating system:

Step 2: Bootloading mode and serial port.
Let the device enter bootloading mode. To do so, get a microUSB cable, plug the smaller end to the device’s USB port, then press and hold the pushbutton while plugging the cable’s other end to your computer. The LED light should stay on constantly, and you should not hear any buzzer sound. If not, unplug the USB cable and redo this step.

Next, the device should appear as a serial port and you need to find out the serial port name:

  • Windows: the serial port name is COM? where ? is a number. You can find out the port name in the notification area, or in Device Manager — Serial Port.
  • Mac OSX: the serial port name is /dev/tty.wchusbserial? where ? is a number. You can find out the port name by running ls /dev/tty.wch* in Terminal (i.e. command line).
  • Linux: the serial port name is /dev/ttyUSB? where ? is a number. Run ls /dev/ttyUSB* in command line to find out.

Step 3: Reflash firmware.

Download the OpenGarage reflash package and unzip it. The package includes esptool, nodemcu firmware, and OpenGarage firmware. Open a Terminal (i.e. command line window), cd to the folder where you unzipped the package. Depending on your operating system, run the following command (assuming the device is in bootloading mode):

  • Windows: esptool.exe -cd ck -cb 230400 -cp COM? -ca 0x00000 -cf nodemcu.bin
    where COM? is the serial port name you found in Step 2 above.
  • Mac OSX: ./esptool_mac -cd ck -cb 230400 -cp /dev/tty.wchusbserial? -ca 0x00000 -cf nodemcu.bin
    where wchusbserial? is the serial port name you found in Step 2 above.
  • Linux: sudo ./esptool_lin32 -cd ck -cb 230400 -cp /dev/ttyUSB? -ca 0x00000 -cf nodemcu.bin
    where ttyUSB? is the serial port name. If you use Linux 64-bit, use sudo ./esptool_lin64 instead.

If you encounter any error, check if the device is in bootloading mode. Repeat Step 2 to enter bootloading mode before flashing.

Finally, once the nodemcu firmware is flashed, re-enter bootloading mode (Step 2) and run the above esptool flashing command again, except replacing nodemcu.bin at the end with og_1.0.4.bin. This completes the firmware reflashing.


Raspberry Pi Zero Works with OpenSprinkler Pi

My fortune cookie last night said I have recently left many things undone, and at this rate I may never get them done. Quite alarming indeed. One of the things I haven’t done well recently is regular posting on this blog. So I’ve decided that before the year ends, I have to remedy this by writing a couple of new posts.

The first order of business today is Raspberry Pi Zero. I am sure many of you have heard of it, which is the latest new comer in the Raspberry Pi family, and it has a jaw-dropping price of $5. Five dollars for a tiny computer that runs a full Linux system, how amazing is that! Well, since announced, it’s in such high demand that it went out of stock at most online stores. I’ve been waiting to get my hands on one for a while. A few days ago I was visiting friends in Long Island, New York and discovered that surprisingly I can get the Zero from Micro Center retail stores. So I went and purchased one in their Westbury store. It took me a while to find it in a locked cabinet, and apparently it’s limited to one board per customer. It’s such an anomaly, because normally things in high demand and so difficult to get would be very pricey, but this is only $5!

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The main reason for me to get one is to verify if it works well with OpenSprinkler Pi, as several customers have asked me. The answer is yes, as the video demo below shows. But before you decide to dive in, you should be aware of the hidden costs, which can quickly add up. First, to reduce cost the Zero does not have the 2×20 pin headers pre-soldered, and it doesn’t have a standard size USB connector. This means in order to use it with OpenSprinkler Pi, you need to hand solder the pin headers; and in order to connect it to a USB WiFi dongle, you need a microUSB to USB adapter, which is commonly known as the OTG (USB On-the-Go) adapter. If you are not willing to go through the hassle, you’d be better off staying with Raspberry Pi A+, which is only $20.

Here is a display of three Raspberry Pi’s: version 2 model B, A+, and Zero.
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The OTG adapter I ordered hasn’t arrived yet, so I decided to make one myself. It’s quite easy: just cut the connectors from an existing microUSB cable and USB extension cable (which has a USB A female connector), strip them, solder the four internal wires with matching colors, and use some hot glue and electric tape to fix everything in place. I then burned a new microSD card (with the latest Raspbian image) and installed the OpenSprinkler firmware. Plug it into the OpenSprinkler Pi circuit board, and insert 24VAC power supply: Voilà, it boots up in under a minute and I can start turning on and off sprinkler valves right away. There you go, it’s verified! For those who want to see real actions, check out the Youtube video below.

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Currently the OpenSprinkler Pi circuit board doesn’t have screw holes that match those on the Zero. The consequence is that the Zero won’t have much physical support other than the 2×20 pin header, which is pretty tight and does provide reasonable support. I will have to modify the board design to incorporate the screw holes. I am half hoping that the Raspberry Pi foundation would release a new version of Zero with the pin headers pre-soldered and a standard size USB connector. Not sure if this will ever happen, but we will see!

Announcing the First DC Powered OpenSprinkler (v2.3 DC)

After several months of continued development, I am excited to announce the release of the first DC powered OpenSprinkler — v2.3 DC. This version uses a 9V DC universal power adapter, and is designed to work with both standard 24V AC sprinkler solenoids as well as DC (e.g. 12V DC) non-latching solenoids. Below are two pictures.

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Buy OpenSprinkler v2.3 DC from Rayshobby Shop.


As explained in a previous blog post, the main motivation behind this is to make it easy to source the power supply for OpenSprinkler, particularly for International customers outside of US/Canada. As you know, different countries use different mains voltage standard. In US/Canada, the mains voltage is 110V AC; but in most other countries, the mains voltage is 220V to 240V AC. Because AC adapters are not regulated, you can’t directly use a 24V AC transformer designed for the US market in, say, Germany. You will either need a 220V to 110V step-down converter, or source your own 24V AC transformer. Either case, it’s a pain. On the contrary, DC transformers are much easier to source, and work universally in any country of the world. They are usually cheaper too, because their demand is higher than AC transformers. Therefore it would be ideal to use DC power supply. This is just like how your laptop adapters can work with any mains voltage in the world, so you don’t have to worry about it wherever you travel to.

Given the above benefits of DC, why in the world are sprinkler solenoids designed to work on 24V AC? To explain this, you should read my earlier blog post entitled Understanding 24V AC Sprinkler Valves. In that blog post I analyzed the electrical properties of 24V AC solenoids. They generally require a high impulse (in-rush) current to get energized (often as high as 300 to 500mA), then they will stay on with a relatively low stable (holding) current (e.g. 150 to 250mA). With AC power, the solenoids can automatically achieve this dynamic current adaptation, thanks to the solenoid coils’ electric properties (technically, the inductor’s reactance to AC). This ensures the solenoid will both turn on solidly, and remain on at relatively low power consumption and heat dissipation. The circuit design is also quite simple and straightforward.

But there is no reason why we can’t achieve the same effect with DC. Specifically, there is nothing particular about AC solenoids that they must be driven by AC — they work just fine under DC current. However, you need a more complex circuit to alternate the voltage: it needs to produce a high in-rush voltage to ensure the solenoids are solidly energized, and then reduce the voltage down to produce a relatively low (150 to 250mA) holding current. According to my calculation, 9V DC is ideal for providing the required holding current. On top of that, we just need a boost converter to generate a high in-rush voltage (18~22V) required to energize the solenoids. That’s it — this is how a DC powered OpenSprinkler works on a high level.

If you search online, you can find plenty of people using just 12V DC to power sprinkler solenoids. In my mind, it’s not the most reliable design, as 12V is barely sufficient for producing the in-rush current, and is too much for holding current. As a result, it may not successfully energize the solenoids, and it certainly will shorten the solenoids’ lifetime due to the excessive holding current. That’s why my design uses 9V DC power instead, in conjunction with a on-board boost converter. This provides the optimal holding current as well as in-rush current.

If you still have questions or confusions, hopefully the F.A.Q. below will help you answer your questions.


How is OpenSprinkler v2.3 AC different from v2.3 DC?
OpenSprinkler v2.3 AC uses 24V AC transformer (sold separately), and triacs to drive sprinkler solenoids. OpenSprinkler v2.3 DC uses 9V DC transformer (included in the package), and MOSFETs to drive solenoids. Other than these, the two use the same microcontroller (ATmega1284p) and run the same OpenSprinkler Unified Firmware.

In addition, OpenSprinkler v2.3 DC includes a universal 9V DC power adapter that can be used worldwide. In contrast, v2.3 AC version does NOT include the transformer — US/Canada customers can purchase 24V AC transformer as an optional add-on, but customers in other countries will have to source 24V AC transformers on their own.

What types of solenoid valves can work with v2.3 DC?
Both standard 24V AC sprinkler solenoids as well as DC solenoids (e.g. 12V DC or 24V DC, non-latching type). Keep in mind that v2.3 DC is NOT compatible with latching solenoids.

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What about pump start relay and multiple valves?
We’ve tested a few common pump start relays and they all work well with OpenSprinkler DC. We’ve also tested opening multiple valves simultaneously without any issue.

How can I decide which version to get: AC or DC?
We strongly recommend the DC version for anyone who doesn’t already have a 24V AC transformer, because the DC version includes the transformer. It’s particularly suitable for customers outside of US/Canada as there is no need to source your own power adapter any more.

Also, if you need to control DC solenoid valves, such as 12V DC solenoids, the DC version is your only choice.

On the other hand, if you need to use certain sensors that require 24V AC, such as wireless rain sensors, soil sensors, or solar sensors which require 24V AC, you are better off with the AC version as they can share the same 24V AC power supply.

Does OpenSprinkler v2.3 DC output AC voltage?
No, it does not. It uses completely DC voltage to drive AC sprinkler solenoids. To understand how it works, refer to the explanations above. Because the output voltage is DC, it can also work with DC solenoid valves (non-latching type).

What about expansion boards?
Keep in mind that the DC controller must use DC expansion boards; similarly, AC controller must use AC expansion boards. You should NOT mix and match the two, or your sprinkler solenoids won’t function properly. All DC controllers and DC expansion boards have the label [DC] attached at the front and back of the enclosure.

What’s the operating voltage range for v2.3 DC?
Although v2.3 DC comes with a 9V DC power adapter, you can power it with any voltage ranging from 5~24V DC.

Can you give me more details on how v2.3 DC works internally?
Below is a block diagram of the v2.3 DC circuit. All relevant parts are marked in red. The mcu controls two high-side switches (HS switches): it turns on switch 1 to engage the boost converter (based on MC34063), which generates 22V DC and stores that into a capacitor; it then turns off switch 1 but turns on switch 2 to dump the boosted voltage to the common (COM) wire, which provides the in-rush current. Finally it turns off switch 2 and the input 9V DC continues to provide the holding current through the diode.

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The snapshot below shows the inside of the controller.
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Buy OpenSprinkler v2.3 DC from Rayshobby Shop.


Last Week in Shenzhen

For the past two weeks I have been traveling in China, and I spent the entire last week in Shenzhen, the city known for electronics supplies, assembly and manufacturing, among many other things. I visited Shenzhen two years ago, and had an wonderful time there. On this trip my main missions are to visit a PCB assembly factory, check out a few pick and place machines (I am considering getting a second pick and place machine), to attend the Shenzhen Maker Faire, and above all, to have great food 🙂

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Wells Electronic Technology Ltd.

Earlier this year I started working with Wells Electronic Technology Ltd. to get OpenSprinkler Pi and Expansion Board manufactured there. Wells is one of the numerous companies in Shenzhen that provides professional PCB manufacturing, assembly, testing, and packaging services. I’ve already done 3 orders with them. On this trip I wanted to pay a visit to check out their facilities in person. As a client, I was treated really well. They picked me up from my hotel, showed me around the factory, treated me lunch, and dropped me back to hotel. It was a very satisfying visit. The factory is divided into three sections. The first section is SMT assembly. They have 7 SMT assembly pipelines, each consisting of a stencil printer, pick and place machine, and reflow oven. Not all pipelines are occupied at all times, and the spare times are often used to accomodate small-size orders like mine.

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There is also an X-Ray machine for examining the soldering quality of BGA chips. Fancy!
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The second section of the factory is through-hole soldering. The workers first insert through-hole components into circuit boards, which are then sent to wave soldering machines. The third section is testing and packaging. There are literally no less than a hundred workers, all sitting in front of testing tables with testing instruments. It’s a pretty impressive scene.
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At the end of the visit, I took a few pictures with my hosts Celia and Linna. They are both very friendly and hospitable. I was even given gift boxes of sticky rice dumplings, a traditional Chinese food to be consumed on the Dragon Boat Festival.

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Revisiting Pick and Place Machines

About two years ago, I bought my first desktop pick and place machine — Neoden TM-240A. This is a decent quality budget machine that’s well-known in the maker community. It’s pretty easy to use and quite reliable. Although we use professional factories to make the OpenSprinkler line of products, for small circuit boards like SquareWear, ESPToy and RFToy, it’s still much more cost effective to make them ourselves. So it’s important to have a good and reliable pick and place machine in house. The major downside of TM-240A is the lack of a mechanical or vision centering system. This is one of the reasons it’s inexpensive. As we scale up, I am now on the market to shop for a new desktop machine with a automated centering system.

Before I went to Shenzhen, I contacted Felix at the LowPowerLab and got his recommendations for the DDM Novastar LE40V that he purchased recently. It’s a US-made high-quality desktop machine that provide both mechanical centering and vision centering. I even paid a visit to DDM Novastar in Philadelphia to check it out in person. The machine is quite impressive. My main concern is the cost — the total cost with feeders would be about $45K to 50K, which is quite steep. So I decided to wait till my Shenzhen trip to check out a few comparable China-made brands.

The first choice I have in mind is the Borey T15-F30 series. It’s a desktop machine with 4 headers and up to 30 8mm component slots. I had a chance to check out a sample machine at Borey’s Shenzhen office. To be honest, this machine is quite bulky, and given its size the 30-slot limit is a bit disappointing. The sales representative took quite a while to set up an initial demo, which made me concerned about the setup overhead. The machine including feeders would cost about $8K to 10K in total, which is a very decent price even after we factor in the shipping cost.

Borey T15-F30

The second choice is the new generation of Neoden’s pick and place machine. At the moment they are advertising their third-generation (TM-245P) machine. Since I’ve had two years of experience with TM-240A, I consider their machines to be well-built and fairly reliable, and their brand trustable. TM-245P is an upgrade to 240A with lots more component slots, mechanical centering, vibration feeder (suitable for components in tube packaging), and support for IC trays. The overall cost is about $6K to 7K.

TM-245P

During the conversations with their sale representatives, I learned that they will soon release the fourth generation with vision centering. This is a very interesting news that has come right in time. Vision centering is ultimately faster and more accurate than mechanical centering, so I’ve decided to wait for a couple of months for their fourth generation to become available. I’d like to get a sense of how it works before finalizing my decision.


Shenzhen Maker Faire 2015

I intentionally scheduled my trip to overlap with the Shenzhen Maker Faire 2015, which happened over the June 20 weekend. June 20 is also the Dragon Boat Festival, when we happily enjoyed the sticky rice dumplings of all sorts of flavors. The Chinese government has apparently decided to invest heavily in the make culture (a wise move!), and sponsored this event. As a result, it’s free to exhibit, free to attend, and even parking is free on site. The event was well organized with lots of makers. Compared to the Bay Area Maker Faire, it’s somewhat lacking in diversity, in that many exhibitions are of similar nature, and they are almost 100% for-profit companies/start-ups. I miss the days when the Maker Faire consists of mostly small but passionate makers who have the ‘I do it because I can’ spirit, not necessarily having profit-making as the primary focus. Let’s be honest, once it’s driven by profit, the focus is shifted to sales and marketing, and those are the kind of things I am neither good at nor very interested in. In any case, just my wishful thinking for future Maker Faire events.

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Saturday (June 20) evening, I went to a social gathering organized by Hack A Day. Met some new friends and had a great time over there.

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So ‘Good Bye, Shenzhen’ for now, but I hope to see you again soon!

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We are at Bay Area Maker Faire 2015

Just a quick update: we are at the Bay Area Maker Faire 2015, station 2, booth 2542 (next to the game of drones). This year Samer is also joining me at the booth, so it’s gonna be great 🙂 We are demonstrating OpenSprinkler, OSPi, OSBo, OSBee Arduino shield, as well as SquareWear, RFToy, ESPToy, AASaver. In addition, we are debutting SquareWear WiFi — the new version of SquareWear powered by ESP8266 WiFi chip. Check out the quick 10 seconds demo below. If you are at the Maker Faire, come to check our our booth!

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SquareWear WiFi LED Matrix Demo:

Recent News and Updates on ESPToy

This post is a quick update on the recent development of ESPToy. I made a video and here is a brief summary of what I covered:

  • New version 1.22 which has added LiPo battery jack and charger (see previous announcement here).
  • New startup demo with more polished user interface and better reliability across browsers.
  • Overstocked ESPToy printed circuit boards (PCBs) available at Rayshobby Shop.
  • Comparisons with NodeMCU and Adafruit’s upcoming Huzzah.
  • Power socket modified with ESPtoy.

Here are some snapshots.
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Here is the video. Enjoy!

A Batch of New OpenSprinkler 2.3 Manufactured at WAi

Since March this year, orders of OpenSprinkler have been increasing rapidly. Within a couple of weeks, we’ve done two batches of OpenSprinkler 2.3 at our local manufacturer — Worthington Assembly Inc. (WAi). Previously I have blogged about OSPi manufactured at WAi, and I’ve shown videos of their SMT surface mount manufacturing pipeline, including pick and place machine and reflow oven. This time, I was able to get two great videos of the selective soldering machine, which is used for through-hole soldering. Check the video here:

Below are some snapshots. First, before soldering, the boards are queued, and all through-hole components are hand inserted to the board,

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Next, each board goes through a pre-heating machine to get pre-heated, and then sent to the selective soldering machine. The selective soldering includes a fluxing phase, and soldering phase. Check the video above for details.
IMG_0750IMG_0751

This is the result of the selective soldering. Looks very nice, and much better than hand soldering!
IMG_0754

I realize that I haven’t properly announced OpenSprinkler 2.3. So let me give a brief introduction here. OpenSprinkler 2.3 was released ahead of schedule, due to a weird supply chain shortage issue. Basically, OpenSprinkler 2.2 was using Atmel’s ATmega644 microcontroller. A few months ago, as we were about to purchase another batch of 2.2, it suddenly occurred to me that there was a shortage of ATmega644 — our Chinese suppliers said they couldn’t source this component. Then on the US supplier websites, ATmega644 ends up costing slightly more than its next upgrade ATmega1284, which has twice the flash memory size and four times the RAM size! This is very surprising. Even today, you can see that the price of ATmega644 is no less than ATmega1284. Because of this, it no longer makes sense to stick with ATmega644, therefore we decided to immediately upgrade to OpenSprinkler 2.3, by using ATmega1284. This is pretty much the only major change between 2.3 and 2.2. Some other changes include using as much SMT components as possible, to reduce the number of through-hole components.

At the moment, the firmwares for OpenSprinkler 2.3 and 2.2 are pretty much the same. However, since OpenSprinkler 2.3 has doubled the flash memory size and quadrupled RAM size, it’s geared up for major firmware upgrades in the future. At the minimum it will be able to allow for a larger number of stations, more programs, and more data stored in the microcontroller.

So in sum, this was an upgrade that went ahead of schedule, and was due to an unexpected shortage of the previous microcontroller.

Introducing ESPToy 1.21 (with LiPo charger)

Since the first version of ESPToy, I’ve done some pretty rapid revisions. This post is to introduce the new minor revision 1.21, with LiPo battery jack and charger. As you can see in the annotated diagram below, the main components are the same as ESPToy 1.2: a color (RGB) LED, pushbutton (wired to GPIO0, so it can be used to bootload but also function as a general-purpose pushbutton), a surface mount ESP8266 module, CH340G USB-serial chip, mini-USB port, and breadboard pins. The ESP8266 module is pre-flashed with the latest Lua firmware, and a start-up demo (WiFi-controlled color LED). You can use the pushbutton to re-flash the firmware if necessary. The newly added components are the LiPo battery jack, charging chip (TP4054), and indicator LED.

esptoy121_annotatedIMG_0768

The LiPo jack and charger are due to popular requests. Since many users want to power the ESPToy with a LiPo battery, and make a standalone gadget, it makes perfect sense to add a LiPo jack. It also make sense to throw in a LiPo charging chip (the same as used on SquareWear and AASaver), to automatically charge the battery whenever a USB cable is plugged in. There is a green indicator LED which will turn off when charging is completed. The charging current is approximately 200mA.

The silkscreen above the breadboard pins marks the pin numbers defined by the Lua firmware. There is one ADC pin (A0) and six general I/O pins (0, 5, 6, 7, 5, 4, 8). In case you want to try a different firmware, and need to know the hardware GPIO pin numbers, just check the silkscreen at the back of the circuit board — those names refer to the hardware GPIO pin numbers. For example, G15 refers to GPIO15. Check the image on the right above.

IMG_0766IMG_0767

Another change, as you may have noticed, is that there is no LDO anymore. I got burned by a batch of 3.3V LDOs which aren’t outputting enough current. This lead to some unstable behavior (e.g. ESP8266 restarting etc.). Because ESP8266 can draw a high amount of instantaneous current, the LDO needs to be sufficiently powerful. In this new design, I’ve simply used two diodes to drop the voltage from 5V to about 3.6V (each diode drops 0.7V). In practice, since the USB voltage is often lower than 5V, the VCC is somewhere between 3.2V to 3.6V, which is within the operating voltage of ESP8266. This seems to work quite well, and I’ve not had any power-related issue so far.

I’ve recently used ESPToy at a school workshop. Students really liked it. I was quite concerned with launching 20 WiFi networks in the same room — however, it worked quite well and everyone was able to get the WiFi-controlled color LED demo to work. Given the success of ESPToy, I have been working on redesigning SquareWear as well, to make a special version called SquareWear WiFi, also based on ESP8266. More updates on that will come soon!

Introducing ESPToy 1.2 (with Lua Firmware)

A little while back I released the very first version of ESPToy — a ESP8266 Development Board with a few useful on-board components like color LED, button, and temperature sensor. It has a built-in ATmega644 microcontroller, and pin headers for plugging in a ESP-01 through-hole WiFI module. Shortly after that, I discovered the Lua firmware (named nodemcu) for ESP8266. At first I didn’t pay much attention — Lua is a new language that I’ve never used before, and I wasn’t sure if it’s worth my time learning about it. At the same time I was getting tired of the AT firmware (the original firmware that comes with ESP), partly because it’s not very stable, and partly because it’s complicated to use and involves an extra microcontroller to communicate with it.

Over time I saw increasing development and community support on the Lua firmware. So I became more curious. The final push came recently: there was a supply chain problem of the ATmega644 microcontroller. I was about to purchase a new batch of ESPToy 1.1, but the microcontroller is difficult to source from my suppliers in China. I decided that I should give the Lua firmware a try — if it works, I don’t have to use an extra microcontroller any more!

That’s where I wish I had known it earlier — the Lua firmware is, in my opinion, all around better than the AT firmware. It’s easy to use, especially for writing simple web servers; it’s more stable, and best of all, it runs Lua scripts directly on the ESP module, removing the need to use an extra microcontroller. So here comes ESPToy 1.2, with a surface mount ESP8266 module, pre-flashed with the Lua firmware and a start-up demo (WiFi color LED demo):

Built-in Components. Similar to the previous versions, ESPToy 1.2 has a built-in color LED, pushbutton, mini-USB port and the CH340G USB-serial chip. The pushbutton is internally wired to GPIO0 and can be used to re-flash the firmware if needed. The way Lua firmware works is that you send scripts to it through the serial port. The module will execute the script on the fly, and return results (if any) back to the serial port. This is different from a standard microcontroller program in that the scripts are interpreted (not compiled ahead of time), much like how Javascript, Python, and other scripting languages work. This provides a lot of flexibility, including receiving and running a dynamic script on the fly!

IMG_0716server_example

Pin Definitions. ESPToy 1.2 internally assigns the following pins for the built-in components:

  • Lua pin 2 (hardware GPIO4): Red LED
  • Lua pin 1 (hardware GPIO5): Green LED
  • Lua pin 4 (hardware GPIO2): Blue LED
  • Lua pin 3 (hardware GPIO0): Button (active low)

Note that these pin names refer to the pin indices defined by the Lua firmware. These are different from the hardware GPIO pin numbers.

One big advantage of the Lua firmware is that it runs directly on the ESP microcontroller, removing the need for an extra microcontroller. This simplifies the hardware design and reduces cost. The module comes with 1 analog pin and several digital pins. It can do most things that an Arduino can, such as writing and reading a GPIO pin, reading an analog sensor, PWM, I2C, SPI, UART. But what it really excels is the capability of creating web services and handling WiFi connections. It also has a file system, storing scripts and data directly to the built-in flash memory. This is a huge advantage over Arduino, and it’s pretty much an all-in-one solution to build Internet of Things (IoT) gadgets. Probably the only disadvantages would be the relatively small number of available pins, particularly analog pins, and that the PWM speed is quite low. Other than these, most Arduino applications can be easily adapted to Lua scripts, but now with WiFi capability!

Lua 101. So what’s the catch? Well, learning a new language is a barrier. Lua is similar to C++ and Java, but it’s after all different, and the syntax is quite flexible, so some code may look obscure at first. To begin, the Hello-World example is pretty trivial:

print("Hello ESPToy!")

notice that unlike C++ and Java, there is no semi-colon at the end. Next, we can blink the LED on ESPToy by:

led=2
gpio.mode(led, gpio.OUTPUT)
gpio.write(led, gpio.HIGH)
tmr.delay(1000000)
gpio.write(led, gpio.LOW)

On ESPToy, the red LED is connected to GPIO2, green to GPIO1, and blue to GPIO4. The above lines are very much similar to Arduino code. Note that just like Python and Javascript, you don’t need to define variable types — the variable types are determined dynamically, so it’s quite flexible. Here is an example of a for loop:

led=2
gpio.mode(led, gpio.OUTPUT)
for i=1,10 do
  gpio.write(led, gpio.HIGH)
  tmr.delay(20000)
  gpio.write(led, gpio.LOW)
  tmr.delay(200000)
end

Next is a demo of using interrupt:

led=2
button=3
gpio.mode(led, gpio.OUTPUT)
gpio.write(led, gpio.LOW)
gpio.mode(button, gpio.INT)
function button_cb(level)
  if level==0 then
    gpio.write(led, gpio.HIGH)
  else
    gpio.write(led, gpio.LOW)
  end
end
gpio.trig(button, "both", button_cb)

This sets up an interrupt for GPIO3 (connected to button), which triggers a call back function when the button is clicked. Lua supports anonymous inline function, similar to JQuery. So you can also write the code this way:

gpio.trig(button, "both", function(level)
  if level==0 then
    gpio.write(led, gpio.HIGH)
  else
    gpio.write(led, gpio.LOW)
  end
end)

If anonymous functions are new to you, this can look a bit weird. But you will quickly get used to it, and find it convenient.

WiFi Web Server 101. While the above examples replicate what an Arduino can do, the power of ESP is in its WiFi capability and creating web services. For example, the following code creates a WiFi access point named ESPToy-xx (where xx is the last byte of the MAC address) with password opendoor:

wifi.setmode(wifi.SOFTAP)
cfg={}
cfg.ssid="ESPToy" .. (string.sub(wifi.ap.getmac(), 15,17))
cfg.pwd="opendoor"
wifi.ap.config(cfg)

Similarly you can easily set it to run in client mode and log on to an existing WiFi network.

Next, to create a very simple HTTP server, use the following script:

srv=net.createServer(net.TCP)
srv:listen(80,function(conn)
  conn:on("receive",function(conn, payload)
    print(payload)
    conn:send("Hello, ESPToy!")
  end)
  conn:on("sent",function(conn)
    conn:close()
  end)
end)

It creates a TCP server, listening to port 80. Upon receiving a web request, if sends back a simple webpage and closes the connection. Now log on to the ESPToy-xx WiFi, open a browser and type in 192.168.4.1, you will see the webpage returned by the module. If this was to be done with the AT firmware, you would have to use a microcontroller to send commands to ESP, and the code size can easily triple or quadruple the above script. So it’s a total time saver!

File System. Another advantage of the Lua firmware is that it supports a file system. The ESP-12 SMD module has 512KB flash memory space, enough to store many scripts and data files. If this was to be done on the Arduino, you would have to use a SD card shield or EEPROM shield to provide compatible size of storage. So this is yet another invaluable feature.

Using ESPlorer. To work with ESPToy 1.2, I recommend using the ESPlorer software — a Java-based GUI for easily uploading scripts to the ESP module. It supports sending individual commands, saving scripts to files, running script files, removing files. If a script named init.lua exists on the module, the firmware will automatically execute the script upon booting. This is how the startup demo is set to run.

Re-Flashing Firmware. To upgrade the firmware (to newer Lua versions), or to revert back to the AT firmware, you can use the esptool — a Python-based script. Using ESPToy, press and hold the on-board pushbutton while plugging in a mini-USB cable. This will allow the ESP module to enter bootloading mode. Then run esptool to upload a new firmware.

Resources. You can find additional information and examples projects using the Lua firmware from the following websites:

Also, you may want to check a few tutorials of the Lua programming language to get familiar with it.

Purchase Link. In conclusion, this post is meant to be a crash course of the Lua firmware and the basic usage instructions of ESPToy 1.2. This new version of ESPToy is immediately available at the Rayshobby Shop — it replaces the previous version, and is priced at $16 ($8 cheaper than the previous version!). Give it a try, and have fun!